Many of you have requested me to playthrough the game for various reasons. For those who managed to beat the game, let me know if you got a better score :)
the confusing damage boxes combined with the bad camera (not enough view range) make for a frustrating experience, i didn't manage to beat it and the video that did had the ending not show. i couldn't beat level 2 and when i refreshed and was back to start i couldn't beat level 1. minscie i know this is a dumb request but can i just have a video of the ending so i dont have to throw my corpse a thousand more times at this game to get closure?
I uploaded a playthrough to comments above as you are not the only one who requested this. I agree what you are saying about the camera and hitboxes. There is always room for improvement, but I decided this is good enough for now. Thanks for playing anyway :)
if i was to make an update i would zoom out the camera, make a better health system, and perhaps give you a slow recharging ranged attack just so you arent completely screwed at mid range. and as what i know there are two hitboxes, a damage hitbox and an instakill hitbox, am i right?
No, there is only one hitbox, but you die if you are hit 3 times in the same level. Shotgun enemies shoot three bullets, so they may kill you instantly. I understand why it maybe feel like it, because there is no visual indications for health. I spent a week on this project and learned a lot from the feedback everyone gave me. I'm not going to update this game any longer, but I'll consider making a top-down game in the future so I can address all the issues this game had .
honestly i think the best way to have damage without a healthbar is using that damage effect (reddened screen) to indicate health and having it regenerate over time, perhaps that 3 bullet limit but it regenerates over the course of 30 seconds? something like that.
Thanks a ton for playing all the way to the end! It was fun watching you suffer.
I wanted to make the game little harder, so someone who liked it could enjoy it a little longer, but still able to speedrun all the levels with practice. I felt you invested a lot of time on this and I feel bad that the ending scene didn't trigger for you. :( But I have already fixed that bug in the latest build if someone else wants to see how it all ends.
This was a wonderful game. the music, the art, everything is top notch. and exquisitely executed. Also, I am not sure if you were hoping to put me through hell... but i feel you have made a game that a few may find challenging. well... challenging to many. not me, because as you have seen, I am an epic gamer.
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I am an outcast, but never a monster.
Monster Slapping Simulator!
Many of you have requested me to playthrough the game for various reasons. For those who managed to beat the game, let me know if you got a better score :)
Clearly you watch my play-through and learn some pro strategies. Love the game!
the confusing damage boxes combined with the bad camera (not enough view range) make for a frustrating experience, i didn't manage to beat it and the video that did had the ending not show. i couldn't beat level 2 and when i refreshed and was back to start i couldn't beat level 1. minscie i know this is a dumb request but can i just have a video of the ending so i dont have to throw my corpse a thousand more times at this game to get closure?
I uploaded a playthrough to comments above as you are not the only one who requested this. I agree what you are saying about the camera and hitboxes. There is always room for improvement, but I decided this is good enough for now. Thanks for playing anyway :)
if i was to make an update i would zoom out the camera, make a better health system, and perhaps give you a slow recharging ranged attack just so you arent completely screwed at mid range. and as what i know there are two hitboxes, a damage hitbox and an instakill hitbox, am i right?
No, there is only one hitbox, but you die if you are hit 3 times in the same level. Shotgun enemies shoot three bullets, so they may kill you instantly. I understand why it maybe feel like it, because there is no visual indications for health.
I spent a week on this project and learned a lot from the feedback everyone gave me. I'm not going to update this game any longer, but I'll consider making a top-down game in the future so I can address all the issues this game had .
honestly i think the best way to have damage without a healthbar is using that damage effect (reddened screen) to indicate health and having it regenerate over time, perhaps that 3 bullet limit but it regenerates over the course of 30 seconds? something like that.
I like that.
Very challenging but fun game you made, raged all the way through lol
Thanks a ton for playing all the way to the end! It was fun watching you suffer.
I wanted to make the game little harder, so someone who liked it could enjoy it a little longer, but still able to speedrun all the levels with practice.
I felt you invested a lot of time on this and I feel bad that the ending scene didn't trigger for you. :( But I have already fixed that bug in the latest build if someone else wants to see how it all ends.
This was a wonderful game. the music, the art, everything is top notch. and exquisitely executed. Also, I am not sure if you were hoping to put me through hell... but i feel you have made a game that a few may find challenging. well... challenging to many. not me, because as you have seen, I am an epic gamer.
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